home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
AmigActive 10
/
AACD 10.iso
/
AACD
/
Games
/
MAME
/
src
/
drivers
/
kyugo.c
< prev
next >
Wrap
C/C++ Source or Header
|
2000-05-25
|
43KB
|
1,022 lines
/***************************************************************************
This driver supports the following games:
Gyrodine - (c) 1984 Taito Corporation.
Son of Phoenix - (c) 1985 Associated Overseas MFR, Inc.
Repulse - (c) 1985 Sega
'99 The last war - (c) 1985 Proma
Flash Gal - (c) 1985 Sega
SRD Mission - (c) 1986 Taito Corporation.
Air Wolf - (c) 1987 Kyugo
Preliminary driver by:
Ernesto Corvi
someone@secureshell.com
Notes:
- attract mode in Son of Phoenix doesn't work
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
/* from vidhrdw */
extern unsigned char *kyugo_videoram;
extern size_t kyugo_videoram_size;
extern unsigned char *kyugo_back_scrollY_lo;
extern unsigned char *kyugo_back_scrollX;
WRITE_HANDLER( kyugo_gfxctrl_w );
WRITE_HANDLER( kyugo_flipscreen_w );
void kyugo_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void kyugo_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
static unsigned char *shared_ram;
static READ_HANDLER( shared_ram_r )
{
return shared_ram[offset];
}
static WRITE_HANDLER( shared_ram_w )
{
shared_ram[offset] = data;
}
static READ_HANDLER( special_spriteram_r )
{
/* RAM is 4 bits wide, must set the high bits to 1 for the RAM test to pass */
return spriteram_2[offset] | 0xf0;
}
/* time to abuse the preprocessor for the memory/port maps */
#define Main_MemMap( name, shared, watchdog ) \
static struct MemoryReadAddress name##_readmem[] = { \
{ 0x0000, 0x7fff, MRA_ROM }, \
{ 0x8000, 0x87ff, videoram_r }, /* background tiles */ \
{ 0x8800, 0x8fff, colorram_r }, /* background color */ \
{ 0x9000, 0x97ff, MRA_RAM }, /* foreground tiles */ \
{ 0x9800, 0x9fff, special_spriteram_r }, /* 4 bits wide */ \
{ 0xa000, 0xa7ff, MRA_RAM }, /* sprites */ \
{ shared, shared+0x7ff, shared_ram_r }, /* shared RAM */ \
{ 0xf800, 0xffff, shared_ram_r }, /* shared mirror always here */ \
{ -1 } /* end of table */ \
}; \
\
static struct MemoryWriteAddress name##_writemem[] = { \
{ 0x0000, 0x7fff, MWA_ROM }, \
{ 0x8000, 0x87ff, videoram_w, &videoram, &videoram_size }, \
{ 0x8800, 0x8fff, colorram_w, &colorram }, \
{ 0x9000, 0x97ff, MWA_RAM, &kyugo_videoram, &kyugo_videoram_size }, \
{ 0x9800, 0x9fff, MWA_RAM, &spriteram_2 }, /* 4 bits wide */ \
{ 0xa000, 0xa7ff, MWA_RAM, &spriteram, &spriteram_size }, \
{ 0xa800, 0xa800, MWA_RAM, &kyugo_back_scrollY_lo }, /* back scroll Y */ \
{ 0xb000, 0xb000, kyugo_gfxctrl_w }, /* back scroll MSB + other stuff */ \
{ 0xb800, 0xb800, MWA_RAM, &kyugo_back_scrollX }, /* back scroll X */ \
{ shared, shared+0x7ff, shared_ram_w, &shared_ram }, /* shared RAM */ \
{ 0xf800, 0xffff, shared_ram_w }, /* shared mirror always here */ \
{ watchdog, watchdog, watchdog_reset_w }, \
{ -1 } /* end of table */ \
};
#define Sub_MemMap( name, rom_end, shared, extra_ram, in0, in1, in2 ) \
static struct MemoryReadAddress name##_sub_readmem[] = { \
{ 0x0000, rom_end, MRA_ROM }, \
{ shared, shared+0x7ff, shared_ram_r }, /* shared RAM */ \
{ extra_ram, extra_ram+0x7ff, MRA_RAM }, /* extra RAM */ \
{ in0, in0, input_port_2_r }, /* input port */ \
{ in1, in1, input_port_3_r }, /* input port */ \
{ in2, in2, input_port_4_r }, /* input port */ \
{ -1 } /* end of table */ \
}; \
\
static struct MemoryWriteAddress name##_sub_writemem[] = { \
{ 0x0000, rom_end, MWA_ROM }, \
{ shared, shared+0x7ff, shared_ram_w }, /* shared RAM */ \
{ extra_ram, extra_ram+0x7ff, MWA_RAM }, /* extra RAM */ \
{ -1 } /* end of table */ \
};
/* actual definitions */
Main_MemMap( gyrodine, 0xf000, 0xe000 )
Main_MemMap( sonofphx, 0xf000, 0x0000 )
Main_MemMap( flashgal, 0xf000, 0x0000 )
Main_MemMap( srdmissn, 0xe000, 0x0000 )
Sub_MemMap( gyrodine, 0x1fff, 0x4000, 0x0000, 0x8080, 0x8040, 0x8000 )
Sub_MemMap( sonofphx, 0x7fff, 0xa000, 0x0000, 0xc080, 0xc040, 0xc000 )
Sub_MemMap( flashgal, 0x7fff, 0xa000, 0x0000, 0xc080, 0xc040, 0xc000 )
Sub_MemMap( srdmissn, 0x7fff, 0x8000, 0x8800, 0xf400, 0xf401, 0xf402 )
static WRITE_HANDLER( sub_cpu_control_w )
{
if (data & 1)
cpu_set_reset_line(1,CLEAR_LINE);
else
cpu_set_reset_line(1,ASSERT_LINE);
}
#define Main_PortMap( name, base ) \
static struct IOReadPort name##_readport[] = { \
{ -1 } /* end of table */ \
}; \
\
static struct IOWritePort name##_writeport[] = { \
{ base+0, base+0, interrupt_enable_w }, \
{ base+1, base+1, kyugo_flipscreen_w }, \
{ base+2, base+2, sub_cpu_control_w }, \
{ -1 } /* end of table */ \
};
#define Sub_PortMap( name, ay0_base, ay1_base ) \
static struct IOReadPort name##_sub_readport[] = { \
{ ay0_base+2, ay0_base+2, AY8910_read_port_0_r }, \
{ -1 } /* end of table */ \
}; \
\
static struct IOWritePort name##_sub_writeport[] = { \
{ ay0_base+0, ay0_base+0, AY8910_control_port_0_w }, \
{ ay0_base+1, ay0_base+1, AY8910_write_port_0_w }, \
{ ay1_base+0, ay1_base+0, AY8910_control_port_1_w }, \
{ ay1_base+1, ay1_base+1, AY8910_write_port_1_w }, \
{ -1 } /* end of table */ \
};
/* actual definitions */
Main_PortMap( gyrodine, 0x00 )
Main_PortMap( sonofphx, 0x00 )
Main_PortMap( flashgal, 0x40 )
Main_PortMap( srdmissn, 0x08 )
Sub_PortMap( gyrodine, 0x00, 0xc0 )
Sub_PortMap( sonofphx, 0x00, 0x40 )
Sub_PortMap( flashgal, 0x00, 0x40 )
Sub_PortMap( srdmissn, 0x80, 0x84 )
/***************************************************************************
Input Ports
***************************************************************************/
#define START_COINS \
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) \
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) \
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) \
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) \
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
#define JOYSTICK_1 \
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY ) \
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY ) \
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY ) \
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY ) \
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) \
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 )
#define JOYSTICK_2 \
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL ) \
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL ) \
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
#define COIN_A_B \
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x01, DEF_STR( 3C_2C ) ) \
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x03, DEF_STR( 1C_6C ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) \
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) \
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x20, DEF_STR( 3C_4C ) ) \
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
INPUT_PORTS_START( gyrodine )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x00, "Hard" )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
COIN_A_B
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN0 */
START_COINS
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
JOYSTICK_1
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
JOYSTICK_2
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( sonofphx )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "Every 50000" )
PORT_DIPSETTING( 0x00, "Every 70000" )
PORT_DIPNAME( 0x08, 0x08, "Slow Motion" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX(0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Sound Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
COIN_A_B
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0xc0, "Easy" )
PORT_DIPSETTING( 0x80, "Normal" )
PORT_DIPSETTING( 0x40, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_START /* IN0 */
START_COINS
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
JOYSTICK_1
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
JOYSTICK_2
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( airwolf )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x01, "6" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, "Slow Motion" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX(0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Sound Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
COIN_A_B
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN0 */
START_COINS
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
JOYSTICK_1
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
JOYSTICK_2
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( flashgal )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x04, "Every 50000" )
PORT_DIPSETTING( 0x00, "Every 70000" )
PORT_DIPNAME( 0x08, 0x08, "Slow Motion" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "Sound Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
COIN_A_B
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN0 */
START_COINS
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
JOYSTICK_1
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
JOYSTICK_2
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( skywolf )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x04, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, "Slow Motion" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX(0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Sound Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
COIN_A_B
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* IN0 */
START_COINS
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
JOYSTICK_1
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
JOYSTICK_2
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
INPUT_PORTS_START( srdmissn )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x04, 0x04, "Bonus Life/Continue" )
PORT_DIPSETTING( 0x04, "Every 50000/No" )
PORT_DIPSETTING( 0x00, "Every 70000/Yes" )
PORT_DIPNAME( 0x08, 0x08, "Slow Motion" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX(0x10, 0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Sound Test" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x80, "Freeze" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW2 */
COIN_A_B
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0xc0, "Easy" )
PORT_DIPSETTING( 0x80, "Normal" )
PORT_DIPSETTING( 0x40, "Hard" )
PORT_DIPSETTING( 0x00, "Hardest" )
PORT_START /* IN0 */
START_COINS
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN1 */
JOYSTICK_1
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START /* IN2 */
JOYSTICK_2
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Graphics Decoding
***************************************************************************/
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 4 },
{ 0, 1, 2, 3, 8*8+0, 8*8+1, 8*8+2, 8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
1024, /* 1024 sprites */
3, /* 3 bits per pixel */
{ 0*1024*32*8, 1*1024*32*8, 2*1024*32*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout tilelayout =
{
8,8, /* 16*16 tiles */
1024, /* 1024 tiles */
3, /* 3 bits per pixel */
{ 0*1024*8*8, 1*1024*8*8, 2*1024*8*8 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every tile takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 },
{ REGION_GFX2, 0, &spritelayout, 0, 32 },
{ REGION_GFX3, 0, &tilelayout, 0, 32 },
{ -1 } /* end of array */
};
/***************************************************************************
Sound Interface
***************************************************************************/
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? */
{ 30, 30 },
{ input_port_0_r, 0 },
{ input_port_1_r, 0 },
{ 0, 0 },
{ 0, 0 }
};
/***************************************************************************
Machine Driver
***************************************************************************/
#define Machine_Driver( name ) \
static struct MachineDriver machine_driver_##name = \
{ \
{ \
{ \
CPU_Z80, \
18432000 / 4, /* 18.432 MHz crystal */ \
name##_readmem,name##_writemem,name##_readport,name##_writeport, \
nmi_interrupt,1 \
}, \
{ \
CPU_Z80, \
18432000 / 4, /* 18.432 MHz crystal */ \
name##_sub_readmem,name##_sub_writemem,name##_sub_readport,name##_sub_writeport,\
interrupt,4 \
} \
}, \
60, DEFAULT_REAL_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */ \
100, /* cpu interleaving */ \
0, \
\
/* video hardware */ \
64*8, 32*8, { 0*8, 36*8-1, 2*8, 30*8-1 }, \
gfxdecodeinfo, \
256, 256, \
kyugo_vh_convert_color_prom, \
\
VIDEO_TYPE_RASTER, \
0, \
generic_vh_start, \
generic_vh_stop, \
kyugo_vh_screenrefresh, \
\
/* sound hardware */ \
0,0,0,0, \
{ \
{ \
SOUND_AY8910, \
&ay8910_interface \
} \
} \
};
/* actual definitions */
Machine_Driver( gyrodine )
Machine_Driver( sonofphx )
Machine_Driver( srdmissn )
Machine_Driver( flashgal )
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( gyrodine )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "a21.02", 0x0000, 0x2000, 0xc5ec4a50 )
ROM_LOAD( "a21.03", 0x2000, 0x2000, 0x4e9323bd )
ROM_LOAD( "a21.04", 0x4000, 0x2000, 0x57e659d4 )
ROM_LOAD( "a21.05", 0x6000, 0x2000, 0x1e7293f3 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "a21.01", 0x0000, 0x2000, 0xb2ce0aa2 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a21.15", 0x00000, 0x1000, 0xadba18d0 ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a21.14", 0x00000, 0x2000, 0x9c5c4d5b ) /* sprites - plane 0 */
/* 0x03000-0x04fff empty */
ROM_LOAD( "a21.13", 0x04000, 0x2000, 0xd36b5aad ) /* sprites - plane 0 */
/* 0x07000-0x08fff empty */
ROM_LOAD( "a21.12", 0x08000, 0x2000, 0xf387aea2 ) /* sprites - plane 1 */
/* 0x0b000-0x0cfff empty */
ROM_LOAD( "a21.11", 0x0c000, 0x2000, 0x87967d7d ) /* sprites - plane 1 */
/* 0x0f000-0x10fff empty */
ROM_LOAD( "a21.10", 0x10000, 0x2000, 0x59640ab4 ) /* sprites - plane 2 */
/* 0x13000-0x14fff empty */
ROM_LOAD( "a21.09", 0x14000, 0x2000, 0x22ad88d8 ) /* sprites - plane 2 */
/* 0x17000-0x18fff empty */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "a21.08", 0x00000, 0x2000, 0xa57df1c9 ) /* tiles - plane 0 */
ROM_LOAD( "a21.07", 0x02000, 0x2000, 0x63623ba3 ) /* tiles - plane 1 */
ROM_LOAD( "a21.06", 0x04000, 0x2000, 0x4cc969a9 ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "a21.16", 0x0000, 0x0100, 0xcc25fb56 ) /* red */
ROM_LOAD( "a21.17", 0x0100, 0x0100, 0xca054448 ) /* green */
ROM_LOAD( "a21.18", 0x0200, 0x0100, 0x23c0c449 ) /* blue */
ROM_LOAD( "a21.20", 0x0300, 0x0020, 0xefc4985e ) /* char lookup table */
ROM_LOAD( "a21.19", 0x0320, 0x0020, 0x83a39201 ) /* timing? (not used) */
ROM_END
ROM_START( sonofphx )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "5.f4", 0x0000, 0x2000, 0xe0d2c6cf )
ROM_LOAD( "6.h4", 0x2000, 0x2000, 0x3a0d0336 )
ROM_LOAD( "7.j4", 0x4000, 0x2000, 0x57a8e900 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "1.f2", 0x0000, 0x2000, 0xc485c621 )
ROM_LOAD( "2.h2", 0x2000, 0x2000, 0xb3c6a886 )
ROM_LOAD( "3.j2", 0x4000, 0x2000, 0x197e314c )
ROM_LOAD( "4.k2", 0x6000, 0x2000, 0x4f3695a1 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.4a", 0x00000, 0x1000, 0xb3859b8b ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "8.6a", 0x00000, 0x4000, 0x0e9f757e ) /* sprites - plane 0 */
ROM_LOAD( "9.7a", 0x04000, 0x4000, 0xf7d2e650 ) /* sprites - plane 0 */
ROM_LOAD( "10.8a", 0x08000, 0x4000, 0xe717baf4 ) /* sprites - plane 1 */
ROM_LOAD( "11.9a", 0x0c000, 0x4000, 0x04b2250b ) /* sprites - plane 1 */
ROM_LOAD( "12.10a", 0x10000, 0x4000, 0xd110e140 ) /* sprites - plane 2 */
ROM_LOAD( "13.11a", 0x14000, 0x4000, 0x8fdc713c ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "15.9h", 0x00000, 0x2000, 0xc9213469 ) /* tiles - plane 0 */
ROM_LOAD( "16.10h", 0x02000, 0x2000, 0x7de5d39e ) /* tiles - plane 1 */
ROM_LOAD( "17.11h", 0x04000, 0x2000, 0x0ba5f72c ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "r.1f", 0x0200, 0x0100, 0xb7f48b41 ) /* red */
ROM_LOAD( "g.1h", 0x0100, 0x0100, 0xacd7a69e ) /* green */
ROM_LOAD( "b.1j", 0x0000, 0x0100, 0x3ea35431 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "2c", 0x0320, 0x0020, 0x83a39201 ) /* timing? (not used) */
ROM_END
ROM_START( repulse )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "repulse.b5", 0x0000, 0x2000, 0xfb2b7c9d )
ROM_LOAD( "repulse.b6", 0x2000, 0x2000, 0x99129918 )
ROM_LOAD( "7.j4", 0x4000, 0x2000, 0x57a8e900 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "1.f2", 0x0000, 0x2000, 0xc485c621 )
ROM_LOAD( "2.h2", 0x2000, 0x2000, 0xb3c6a886 )
ROM_LOAD( "3.j2", 0x4000, 0x2000, 0x197e314c )
ROM_LOAD( "repulse.b4", 0x6000, 0x2000, 0x86b267f3 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "repulse.a11", 0x00000, 0x1000, 0x8e1de90a ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "8.6a", 0x00000, 0x4000, 0x0e9f757e ) /* sprites - plane 0 */
ROM_LOAD( "9.7a", 0x04000, 0x4000, 0xf7d2e650 ) /* sprites - plane 0 */
ROM_LOAD( "10.8a", 0x08000, 0x4000, 0xe717baf4 ) /* sprites - plane 1 */
ROM_LOAD( "11.9a", 0x0c000, 0x4000, 0x04b2250b ) /* sprites - plane 1 */
ROM_LOAD( "12.10a", 0x10000, 0x4000, 0xd110e140 ) /* sprites - plane 2 */
ROM_LOAD( "13.11a", 0x14000, 0x4000, 0x8fdc713c ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "15.9h", 0x00000, 0x2000, 0xc9213469 ) /* tiles - plane 0 */
ROM_LOAD( "16.10h", 0x02000, 0x2000, 0x7de5d39e ) /* tiles - plane 1 */
ROM_LOAD( "17.11h", 0x04000, 0x2000, 0x0ba5f72c ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "r.1f", 0x0200, 0x0100, 0xb7f48b41 ) /* red */
ROM_LOAD( "g.1h", 0x0100, 0x0100, 0xacd7a69e ) /* green */
ROM_LOAD( "b.1j", 0x0000, 0x0100, 0x3ea35431 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "2c", 0x0320, 0x0020, 0x83a39201 ) /* timing? (not used) */
ROM_END
ROM_START( 99lstwar )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "1999.4f", 0x0000, 0x2000, 0xe3cfc09f )
ROM_LOAD( "1999.4h", 0x2000, 0x2000, 0xfd58c6e1 )
ROM_LOAD( "7.j4", 0x4000, 0x2000, 0x57a8e900 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "1.f2", 0x0000, 0x2000, 0xc485c621 )
ROM_LOAD( "2.h2", 0x2000, 0x2000, 0xb3c6a886 )
ROM_LOAD( "3.j2", 0x4000, 0x2000, 0x197e314c )
ROM_LOAD( "repulse.b4", 0x6000, 0x2000, 0x86b267f3 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1999.4a", 0x00000, 0x1000, 0x49a2383e ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "8.6a", 0x00000, 0x4000, 0x0e9f757e ) /* sprites - plane 0 */
ROM_LOAD( "9.7a", 0x04000, 0x4000, 0xf7d2e650 ) /* sprites - plane 0 */
ROM_LOAD( "10.8a", 0x08000, 0x4000, 0xe717baf4 ) /* sprites - plane 1 */
ROM_LOAD( "11.9a", 0x0c000, 0x4000, 0x04b2250b ) /* sprites - plane 1 */
ROM_LOAD( "12.10a", 0x10000, 0x4000, 0xd110e140 ) /* sprites - plane 2 */
ROM_LOAD( "13.11a", 0x14000, 0x4000, 0x8fdc713c ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "15.9h", 0x00000, 0x2000, 0xc9213469 ) /* tiles - plane 0 */
ROM_LOAD( "16.10h", 0x02000, 0x2000, 0x7de5d39e ) /* tiles - plane 1 */
ROM_LOAD( "17.11h", 0x04000, 0x2000, 0x0ba5f72c ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "r.1f", 0x0200, 0x0100, 0xb7f48b41 ) /* red */
ROM_LOAD( "g.1h", 0x0100, 0x0100, 0xacd7a69e ) /* green */
ROM_LOAD( "b.1j", 0x0000, 0x0100, 0x3ea35431 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "2c", 0x0320, 0x0020, 0x83a39201 ) /* timing? (not used) */
ROM_END
ROM_START( 99lstwra )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "4f.bin", 0x0000, 0x2000, 0xefe2908d )
ROM_LOAD( "4h.bin", 0x2000, 0x2000, 0x5b79c342 )
ROM_LOAD( "4j.bin", 0x4000, 0x2000, 0xd2a62c1b )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "2f.bin", 0x0000, 0x2000, 0xcb9d8291 )
ROM_LOAD( "2h.bin", 0x2000, 0x2000, 0x24dbddc3 )
ROM_LOAD( "2j.bin", 0x4000, 0x2000, 0x16879c4c )
ROM_LOAD( "repulse.b4", 0x6000, 0x2000, 0x86b267f3 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "1999.4a", 0x00000, 0x1000, 0x49a2383e ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "6a.bin", 0x00000, 0x4000, 0x98d44410 ) /* sprites - plane 0 */
ROM_LOAD( "7a.bin", 0x04000, 0x4000, 0x4c54d281 ) /* sprites - plane 0 */
ROM_LOAD( "8a.bin", 0x08000, 0x4000, 0x81018101 ) /* sprites - plane 1 */
ROM_LOAD( "9a.bin", 0x0c000, 0x4000, 0x347b91fd ) /* sprites - plane 1 */
ROM_LOAD( "10a.bin", 0x10000, 0x4000, 0xf07de4fa ) /* sprites - plane 2 */
ROM_LOAD( "11a.bin", 0x14000, 0x4000, 0x34a04f48 ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "9h.bin", 0x00000, 0x2000, 0x59993c27 ) /* tiles - plane 0 */
ROM_LOAD( "10h.bin", 0x02000, 0x2000, 0xdfbf0280 ) /* tiles - plane 1 */
ROM_LOAD( "11h.bin", 0x04000, 0x2000, 0xe4f29fc0 ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "r.1f", 0x0200, 0x0100, 0xb7f48b41 ) /* red */
ROM_LOAD( "g.1h", 0x0100, 0x0100, 0xacd7a69e ) /* green */
ROM_LOAD( "b.1j", 0x0000, 0x0100, 0x3ea35431 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "2c", 0x0320, 0x0020, 0x83a39201 ) /* timing? (not used) */
ROM_END
ROM_START( flashgal )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "15.4f", 0x0000, 0x2000, 0xcf5ad733 )
ROM_LOAD( "16.4h", 0x2000, 0x2000, 0x00c4851f )
ROM_LOAD( "17.4j", 0x4000, 0x2000, 0x1ef0b8f7 )
ROM_LOAD( "18.4k", 0x6000, 0x2000, 0x885d53de )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "11.2f", 0x0000, 0x2000, 0xeee2134d )
ROM_LOAD( "12.2h", 0x2000, 0x2000, 0xe5e0cd22 )
ROM_LOAD( "13.2j", 0x4000, 0x2000, 0x4cd3fe5e )
ROM_LOAD( "14.2k", 0x6000, 0x2000, 0x552ca339 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "19.4b", 0x00000, 0x1000, 0xdca9052f ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "20.6b", 0x00000, 0x4000, 0x62caf2a1 ) /* sprites - plane 0 */
ROM_LOAD( "21.7b", 0x04000, 0x4000, 0x10f78a10 ) /* sprites - plane 0 */
ROM_LOAD( "22.8b", 0x08000, 0x4000, 0x36ea1d59 ) /* sprites - plane 1 */
ROM_LOAD( "23.9b", 0x0c000, 0x4000, 0xf527d837 ) /* sprites - plane 1 */
ROM_LOAD( "24.10b", 0x10000, 0x4000, 0xba76e4c1 ) /* sprites - plane 2 */
ROM_LOAD( "25.11b", 0x14000, 0x4000, 0xf095d619 ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "26.9h", 0x00000, 0x2000, 0x2f5b62c0 ) /* tiles - plane 0 */
ROM_LOAD( "27.10h", 0x02000, 0x2000, 0x8fbb49b5 ) /* tiles - plane 1 */
ROM_LOAD( "28.11h", 0x04000, 0x2000, 0x26a8e5c3 ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "flashgal.prr", 0x0000, 0x0100, 0x02c4043f ) /* red */
ROM_LOAD( "flashgal.prg", 0x0100, 0x0100, 0x225938d1 ) /* green */
ROM_LOAD( "flashgal.prb", 0x0200, 0x0100, 0x1e0a1cd3 ) /* blue */
ROM_LOAD( "flashgal.pr2", 0x0300, 0x0020, 0xcce2e29f ) /* char lookup table */
ROM_LOAD( "flashgal.pr1", 0x0320, 0x0020, 0x83a39201 ) /* timing? (not used) */
ROM_END
ROM_START( srdmissn )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "5.t2", 0x0000, 0x4000, 0xa682b48c )
ROM_LOAD( "7.t3", 0x4000, 0x4000, 0x1719c58c )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "1.t7", 0x0000, 0x4000, 0xdc48595e )
ROM_LOAD( "3.t8", 0x4000, 0x4000, 0x216be1e8 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "15.4a", 0x00000, 0x1000, 0x4961f7fd ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "14.6a", 0x00000, 0x4000, 0x3d4c0447 ) /* sprites - plane 0 */
ROM_LOAD( "13.7a", 0x04000, 0x4000, 0x22414a67 ) /* sprites - plane 0 */
ROM_LOAD( "12.8a", 0x08000, 0x4000, 0x61e34283 ) /* sprites - plane 1 */
ROM_LOAD( "11.9a", 0x0c000, 0x4000, 0xbbbaffef ) /* sprites - plane 1 */
ROM_LOAD( "10.10a", 0x10000, 0x4000, 0xde564f97 ) /* sprites - plane 2 */
ROM_LOAD( "9.11a", 0x14000, 0x4000, 0x890dc815 ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "17.9h", 0x00000, 0x2000, 0x41211458 ) /* tiles - plane 1 */
ROM_LOAD( "18.10h", 0x02000, 0x2000, 0x740eccd4 ) /* tiles - plane 0 */
ROM_LOAD( "16.11h", 0x04000, 0x2000, 0xc1f4a5db ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "mr.1j", 0x0000, 0x0100, 0x110a436e ) /* red */
ROM_LOAD( "mg.1h", 0x0100, 0x0100, 0x0fbfd9f0 ) /* green */
ROM_LOAD( "mb.1f", 0x0200, 0x0100, 0xa342890c ) /* blue */
ROM_LOAD( "m2.5j", 0x0300, 0x0020, 0x190a55ad ) /* char lookup table */
ROM_LOAD( "m1.2c", 0x0320, 0x0020, 0x83a39201 ) /* timing? not used */
ROM_END
ROM_START( airwolf )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "b.2s", 0x0000, 0x8000, 0x8c993cce )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "a.7s", 0x0000, 0x8000, 0xa3c7af5c )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "f.4a", 0x00000, 0x1000, 0x4df44ce9 ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "e.6a", 0x00000, 0x2000, 0xe8fbc7d2 ) /* sprites - plane 0 */
ROM_CONTINUE( 0x04000, 0x2000 )
ROM_CONTINUE( 0x02000, 0x2000 )
ROM_CONTINUE( 0x06000, 0x2000 )
ROM_LOAD( "d.8a", 0x08000, 0x2000, 0xc5d4156b ) /* sprites - plane 1 */
ROM_CONTINUE( 0x0c000, 0x2000 )
ROM_CONTINUE( 0x0a000, 0x2000 )
ROM_CONTINUE( 0x0e000, 0x2000 )
ROM_LOAD( "c.10a", 0x10000, 0x2000, 0xde91dfb1 ) /* sprites - plane 2 */
ROM_CONTINUE( 0x14000, 0x2000 )
ROM_CONTINUE( 0x12000, 0x2000 )
ROM_CONTINUE( 0x16000, 0x2000 )
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "09h_14.bin", 0x00000, 0x2000, 0x25e57e1f ) /* tiles - plane 1 */
ROM_LOAD( "10h_13.bin", 0x02000, 0x2000, 0xcf0de5e9 ) /* tiles - plane 0 */
ROM_LOAD( "11h_12.bin", 0x04000, 0x2000, 0x4050c048 ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "01j.bin", 0x0000, 0x0100, 0x6a94b2a3 ) /* red */
ROM_LOAD( "01h.bin", 0x0100, 0x0100, 0xec0923d3 ) /* green */
ROM_LOAD( "01f.bin", 0x0200, 0x0100, 0xade97052 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "02c_m1.bin", 0x0320, 0x0020, 0x83a39201 ) /* timing? not used */
ROM_END
ROM_START( skywolf )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "02s_03.bin", 0x0000, 0x4000, 0xa0891798 )
ROM_LOAD( "03s_04.bin", 0x4000, 0x4000, 0x5f515d46 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "07s_01.bin", 0x0000, 0x4000, 0xc680a905 )
ROM_LOAD( "08s_02.bin", 0x4000, 0x4000, 0x3d66bf26 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "04a_11.bin", 0x00000, 0x1000, 0x219de9aa ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06a_10.bin", 0x00000, 0x4000, 0x1c809383 ) /* sprites - plane 0 */
ROM_LOAD( "07a_09.bin", 0x04000, 0x4000, 0x5665d774 ) /* sprites - plane 0 */
ROM_LOAD( "08a_08.bin", 0x08000, 0x4000, 0x6dda8f2a ) /* sprites - plane 1 */
ROM_LOAD( "09a_07.bin", 0x0c000, 0x4000, 0x6a21ddb8 ) /* sprites - plane 1 */
ROM_LOAD( "10a_06.bin", 0x10000, 0x4000, 0xf2e548e0 ) /* sprites - plane 2 */
ROM_LOAD( "11a_05.bin", 0x14000, 0x4000, 0x8681b112 ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "09h_14.bin", 0x00000, 0x2000, 0x25e57e1f ) /* tiles - plane 1 */
ROM_LOAD( "10h_13.bin", 0x02000, 0x2000, 0xcf0de5e9 ) /* tiles - plane 0 */
ROM_LOAD( "11h_12.bin", 0x04000, 0x2000, 0x4050c048 ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "01j.bin", 0x0000, 0x0100, 0x6a94b2a3 ) /* red */
ROM_LOAD( "01h.bin", 0x0100, 0x0100, 0xec0923d3 ) /* green */
ROM_LOAD( "01f.bin", 0x0200, 0x0100, 0xade97052 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "02c_m1.bin", 0x0320, 0x0020, 0x83a39201 ) /* timing? not used */
ROM_END
ROM_START( skywolf2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "z80_2.bin", 0x0000, 0x8000, 0x34db7bda )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for code */
ROM_LOAD( "07s_01.bin", 0x0000, 0x4000, 0xc680a905 )
ROM_LOAD( "08s_02.bin", 0x4000, 0x4000, 0x3d66bf26 )
ROM_REGION( 0x01000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "04a_11.bin", 0x00000, 0x1000, 0x219de9aa ) /* chars */
ROM_REGION( 0x18000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "06a_10.bin", 0x00000, 0x4000, 0x1c809383 ) /* sprites - plane 0 */
ROM_LOAD( "07a_09.bin", 0x04000, 0x4000, 0x5665d774 ) /* sprites - plane 0 */
ROM_LOAD( "08a_08.bin", 0x08000, 0x4000, 0x6dda8f2a ) /* sprites - plane 1 */
ROM_LOAD( "09a_07.bin", 0x0c000, 0x4000, 0x6a21ddb8 ) /* sprites - plane 1 */
ROM_LOAD( "10a_06.bin", 0x10000, 0x4000, 0xf2e548e0 ) /* sprites - plane 2 */
ROM_LOAD( "11a_05.bin", 0x14000, 0x4000, 0x8681b112 ) /* sprites - plane 2 */
ROM_REGION( 0x06000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "09h_14.bin", 0x00000, 0x2000, 0x25e57e1f ) /* tiles - plane 1 */
ROM_LOAD( "10h_13.bin", 0x02000, 0x2000, 0xcf0de5e9 ) /* tiles - plane 0 */
ROM_LOAD( "11h_12.bin", 0x04000, 0x2000, 0x4050c048 ) /* tiles - plane 2 */
ROM_REGION( 0x0340, REGION_PROMS )
ROM_LOAD( "01j.bin", 0x0000, 0x0100, 0x6a94b2a3 ) /* red */
ROM_LOAD( "01h.bin", 0x0100, 0x0100, 0xec0923d3 ) /* green */
ROM_LOAD( "01f.bin", 0x0200, 0x0100, 0xade97052 ) /* blue */
/* 0x0300-0x031f empty - looks like there isn't a lookup table PROM */
ROM_LOAD( "02c_m1.bin", 0x0320, 0x0020, 0x83a39201 ) /* timing? not used */
ROM_END
/***************************************************************************
Game driver(s)
***************************************************************************/
GAME( 1984, gyrodine, 0, gyrodine, gyrodine, 0, ROT90, "Taito Corporation", "Gyrodine" )
GAME( 1985, sonofphx, 0, sonofphx, sonofphx, 0, ROT90, "Associated Overseas MFR, Inc", "Son of Phoenix" )
GAME( 1985, repulse, sonofphx, sonofphx, sonofphx, 0, ROT90, "Sega", "Repulse" )
GAME( 1985, 99lstwar, sonofphx, sonofphx, sonofphx, 0, ROT90, "Proma", "'99 The Last War" )
GAME( 1985, 99lstwra, sonofphx, sonofphx, sonofphx, 0, ROT90, "Proma", "'99 The Last War (alternate)" )
GAME( 1985, flashgal, 0, flashgal, flashgal, 0, ROT0, "Sega", "Flash Gal" )
GAME( 1986, srdmissn, 0, srdmissn, srdmissn, 0, ROT90, "Taito Corporation", "S.R.D. Mission" )
GAME( 1987, airwolf, 0, srdmissn, airwolf, 0, ROT0, "Kyugo", "Air Wolf" )
GAME( 1987, skywolf, airwolf, srdmissn, skywolf, 0, ROT0, "bootleg", "Sky Wolf (set 1)" )
GAME( 1987, skywolf2, airwolf, srdmissn, airwolf, 0, ROT0, "bootleg", "Sky Wolf (set 2)" )